About Animalanimator.com
Our mission is to empower artists to master the full 3D production pipeline for creature animation. By bridging the gap between biological anatomy and technical application, we provide the concepts, pipelines, and tutorials needed to create industry-standard, game-ready, and film-ready animals.
About (me) the author
I’m an indie dev building a very ambitious project of animals and ecosystems, an ecosystem simulator. My plan is to create a real economy by also building useful apps to empower gamers.
The plan is to add brains (Neural Networks) to animals so they can develop an intelligent Line and inherit some type of this via epigenetics to their younger generations, so conscious and Neural Network connections and architectures can benefit or harm ascendants.
My inspiration for my game is my Mother, she was born in a small village, with hard work, nature, and values of protecting nature: animals and plants.

My work as an Artist. A character for my video game.
I also have a background in robotics.
I want to write about strategic concepts of animation, rigging, and the full 3D production Pipeline so I can be able to master game design and create an epic video game franchise as a solo indie dev working hard.
